- Observe the sign
- Observe King's house
- Place offering on the table
- Go to west, talk to Ebiko
Part 1. Shimoko's House
- Go to bedroom and sleep
- Try to go out
- Read the diary on the drawer in bedroom
- Go to study and observe the window
- Explore the living room
- Observe strange thing in Hallway
- Observe the basket in the bathroom, get [Cellphone]
- Go to study and open the drawer with the code. (Hint in diary. The answer is 0318)
- Go to banquet room and observe everything
- Kill the monster. (use the Hunting Gun)
Part 2. Ebiko's House
- Observe the 2F
- Go to bedroom and see [photo] on the bed
- Go to living room and look at the bookshelf
- Go to tatami room and observe the sliding door
- Go to 2F Storage and take [Backscratch-er]
- Get [1F Storage Key] on bookshelf in 1F Living Room.
- Go to 1F Storage and take [Hammer]
- Go to 2F Storage and open the locked wooden box to find [Memo] (We don't have code, so use Hammer instead)
- Go to 1F bathroom.
- Chase Event. (Hide in closet in 1F Tatami room)
- Go to bathroom and pick [Basement Key] in bathtub
- Unlock the basement and observe the door
- Go to 2F East Bedroom and observe the wall.
- Use hammer to open a hidden passage inside the wall.
- Observe one eye statue
- Go to 1F tatami room
- Go to 2F Storage. (Be careful with the monster. Better stand still in storage until she left the bedroom)
- Go to 2F bedroom and observe the drawer to get [An Eye]
- Place the eye to one-eye statue in 2F Secret Passage
- Observe everything in 2F secret passage, include the locker
- Go to basement
- Chase event. (Hide in the closet in 2F Secret Passage)
- Go to 1F tatami room, meet Akemi
- Go to bedroom, event
- Get the [Locked door key] from White haired woman in front door
- Go to basement and unlock the door.
- Event. (use Hammer to smash the head)
Part 3. Japanese Old House
- Go to 2F bedroom and see [Photo] on the table
- Go to 2F study and observe [Memo code]
- Go to 1F library and see the vases. break one of them to get a [Drawer key] (hint : memo code)
- Unlock the drawer in 2F study and get a [Lighter]
- Go to 1F storage room, use lighter and get [Oil]
- Go to 2F living room and observe the closet
- Go to 1F library, observe the red doll
- Chase event. (Burn the red doll with oil and lighter)
- Go to 1F living room, observe the closet
Part 4. Forest
- Go forward and choose (stop)
- Go up until find the house. Read the memo
- Go up and be careful with monster (use lighter to shoo them away)
- Go up until find the second house, observe the door
- Go up until find the third house, get [second house key]
- Go to second house and move the box to the first house.
- Get a [rope] on first house's roof
- Go to tree trunk beside third house and across the hole with the rope
- Get [Ebiko's cellphone]
- Event
- Observe the ghost body
- Event
Part 5. Villager's Lodging House
- Go to 2F bedroom
- Go to bathroom
- Go to 2F bedroom
- Event
- Go to 1F hallway
- Event
That's it. you get the NORMAL END.
To get the TRUE END, there's normal end required.
TRUE END
- Get normal end
- Start a new game and everything just like normal route
- In another world, take [Throwing knife] from the chest and proceed onward
- Chase event (throw the knife when she's coming)
I was so surprised when I played Akemi-Tan for the second time, since I didn't know about the true end stuff. Great blog, but I wouldn't mind reading longer reviews from you :D
ReplyDeleteThank you though.
DeleteFor some review, and subjective rate (hehe) I already put it in here http://d-indiegames.blogspot.com/2014/04/the-ballad-of-akemi-akemi-tan.html
Thanks, dude. Hope this blog can help.
Let's support each other
Thanks for the walkthrough! I found myself stuck in certain moments and this really helped! Nice, short, spoiler free. Good job, looking forward to more posts on this blog!
ReplyDeleteSpoiler in the review
DeleteXD
Glad this can be a help.
And thank you for your support :3
The '2nd Floor Storage Room' in Ebiko's house is the one next to Ebiko's room, right? There are two human-sized doll-like things in the way of the back of the room, where I'm assuming the backscratcher is. How do I get past them?
ReplyDeleteYou must go downstairs and go to the east door, not the one you can't open but the even further one. Check everything, and leave. One of the thingy has moved near you, and the path upstairs is free. :D (sorry for my poor english, i'm french)
DeleteJust as he said. So good luck
DeleteThanks for answering :)